IT TAKES A VILLAGE
2024
Exhibition Design, Visual Identity, Digital Design, Poster/Print, Merch

Team:
Leslie Berumen Flores, Ryan Hsiao, Helen Peng, Ivy Zhang, Ollantay Avila, Muhaddisa Ali, Mighty Wanitprapha, Nichole Ban, Seunghyun Cho, Lily Joiner, Catleya Qian, Joyce Ho, Phoenix Gao, Wendy Hu, Kryeol Chen, Patrick Farrell, Ananya Scindia
It Takes a Village…to raise a child. All of us stepped into RISD as children, ready to learn, ready to find ourselves and our practices, ready to find our callings. The camaraderie and community we struggled to foster as first-year students while traversing the challenges of pandemic times were all the more cherished when we stepped into the nine floors of the Design Center.


POSTERS & PRINTS



The identity reflects the nine floors of the RISD Design Center—a rounded window, an out-of-service elevator, a checkered floor—deconstructed and pieced back together, much like the way we built our own experiences. Through shared challenges and moments of connection, we turned these walls into a community that shaped not just our work, but who we are as designers. 



Exhibition posters, labels, and souvernirs from the Activity Room.


The exhibition design and layout recreates the essence of the building’s nine floors with each space reflecting its respective unique character and function. Red circle numbers, referencing the posters and identity, guide visitors through the layout, signaling which floor they are in.


MAIN HALL



Main Hall (1st +9th Floors): The main hall symbolizes the first floor (GD Commons) of the Design Center building, which often features large installations and student projects and is the go-to gathering place for our department. Also representing the last floor (Upperclassman Studio) of the Design Center, our class roster a photocollage of the past last four years is displayed here, celebrating the community of our cohort.



ANALOG  ROOM



Analog Room (3rd +7th Floors): This space highlights physical work and experimental fabrication, showcasing the hands-on and innovative processes created at the 3rd floor Typeshop and 7th floor Riso Studio.



PUBLICATION ROOM



Publication Room (2nd + 4th Floors): In this room, lounge areas with a red couch and bean bag recreate the relaxed, creative energy of the classroom workspaces, accompanied by publications and story-driven graphic design work.



DIGITAL ROOM



Digital Room (8th + 6th Floors): This room emphasizes video, motion, and digitally inspired work, reflecting the diverse practices that emerged in the student studio spaces, and again, creating relaxing sitting areas.



ACTIVITY ROOM





Activity Room (5th Floor): Designed as a collaborative and interactive space similar to that of the 5th Floor classroom/lighting studio, this area invites visitors to engage directly by using stencils and materials to create posters of their own “village,” fostering a sense of shared creativity and connection.



FLOOR PLAN






CONTACT
LESLIEBERUMENFLORES@GMAIL.COM